

Sunny Smiles, at Goodsprings during Back in the Saddle, By a Campfire on the Trail, and Ghost Town Gunfight.Securitron Mk II or Mk I, at Hoover Dam during No Gods, No Masters or All or Nothing.Rhonda, briefly during the last part of Crazy, Crazy, Crazy.Private Halford, while investigating the lost NCR outpost, found in Camp Guardian caves.Orris, hired in Freeside while investigating his crooked business.Neil, during a part of Crazy, Crazy, Crazy.NCR Ranger and NCR Trooper, when called in through the NCR emergency radio.Logan, during the final part of Wheel of Fortune.Joana, at Gomorrah during Bye Bye Love.Deputy Beagle, at Primm during My Kind of Town.Cannibal Johnson, one of the Enclave remnants.

These followers accompany the player only in specific areas or for a limited duration of time. The last remaining Duraframe eyebot from Adams AFB.įreeside, The King's School of ImpersonationĪncient cyberdog suffering from neural degradation.Ĭonvince The King to part ways with his companion. Veteran Scribe, Operation Sunburst survivor, and rebel with a cause. Recruiting all eight companions in one game will grant The Whole Gang's Here trophy/achievement.įollowers of the Apocalypse doctor with a mysterious past.įor Auld Lang Syne (completing the quest removes him as a companion permanently)ĭischarged 1st Recon sharpshooter who swore vengeance on the Legion.īlack Mountain (will return to Raul's shack if dismissed)īuy out her caravan during Birds of a Feather The game ignores karma when recruiting followers, although it can test against the player's faction reputations. Few of the companions are available from the get go and most will require some legwork to recruit.Every companion can be upgraded by completing their corresponding personal quest.The player can also place stimpaks in their inventory to prolong their longevity. Companions will take and use consumables if left to their own devices, especially at the Lucky 38.

Unlike Fallout 3, companions are moved to their target locations instantly. Then they will either return to their original location (except for Raul) or can be told to go to the Lucky 38. If the player already has a companion of a specific type, they need to be dismissed through dialogue.
